Opening date set for Rise of the Resistance at Walt Disney World and Disneyland Resort

Jul 11, 2019 in "Star Wars Galaxy's Edge"

Posted: Thursday July 11, 2019 12:03pm ET by WDWMAGIC Staff

Disney has today announced that Rise of the Resistance will open at Walt Disney World on December 5 2019 in Star Wars Galaxy's Edge.

Despite the Disneyland Star Wars Galaxy's Edge opening earlier than the Disney's Hollywood Studios version, Rise of the Resistance will not open at Disneyland until January 17 2020.

According to Disney, "When it opens, Star Wars: Rise of the Resistance will blur the lines between fantasy and reality and will put guests in the middle of a climactic battle between the First Order and the Resistance. Guests will be recruited to join Rey and General Organa at a secret base. Along the way, they will be captured by a First Order Star Destroyer. With the help of some heroes of the Resistance, they break out and must escape the Star Destroyer, protect the secret base, and stay one step ahead of Kylo Ren."

Star Wars Galaxy's Edge at Walt Disney World will officially open to guests on August 29 2019.

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Purduevian5 hours ago

I don't see ROTR going down anytime soon for a referb... The ILL money on that is insane. Sells out most days for ~$20 a person. If it gets ~1,500 per hour through the ride with 70% being ILL. You are looking at $21,000 per hour or about $250,000 a day in revenue. Every week its down costs Disney ~$1.7 million

gerarar18 hours ago

The final Kylo AA has had improved reliability in the past year. If it goes to B-mode, it's usually back to A-mode the following day (which probably means it requires a reset at the end of the day by maintenance and can't be done mid-day). The one effect that seems to be in a regularly broken state is the AT-AT cannon guns on Track A. Regardless, the ride needs to go down for a refurbishment. If the rumors are true, WDI has a fix for the cannons and needs time to test and implement it, which cannot be done overnight on 3rd shift.

Disone18 hours ago

Today was a double win for rise. I didn't notice a whole lot of down time. More importantly..... To my total shock everything was working except for the Star Destroyer's cannons did not recoil (which I think we've settled on that will never happen again). It have been a long time since I've seen Kylo Ren post cannons and even the decompression wind effect was working.

Henry Mystic5 days ago

I don't live in Orlando but know people who do and they're lucky if they get on 1 out of every 2 or 3 rides queueing in standby. Of course, that's anecdotal, but you do run the risk of some serious downtime with Rise.

lentesta8 days ago

Management seems fine with my advice. Which is the one time I can say that.

RSoxNo19 days ago

@lentesta has basically said that he doesn't recommend waiting standby for the attraction because of how inconsistent it is.

LSLS20 days ago

So, had a friend say something I thought was interesting today. Basically said Rise of the Resistance is total garbage. He's been in line multiple times over the years, and only made it to the end of the ride once. This is more of a casual Disney fan (doesn't have passes even though he lives in Florida, and takes world trips a lot). Really was upset that his family who came down to ride it didn't get on, and it was late enough in the day they didn't expect it to be back up and operating that day. Thought it was a very interesting take from a casual perspective on the state of the ride.

Clowd Nyne31 days ago

I have ridden this a few times lately and each time the lightsaber that pierces the elevator roof has had no light or the effect has been turned off completely. Is this just my luck or has this issue been frequent lately?

999th Happy Haunt31 days ago

I think Kylo Ren is the best part of the ST, but the swap of Ren for Vader in RotR would make it worth it alone.

mickEblu31 days ago

Wow this seems like it would be a waste of resources. At least as it would pertain not ROTR if they did it right and didn't cut corners. The rest of the land minus a few areas like Kylo's ship I can envision being done for relatively cheap. Wish they would get things right the first time and/or stop wasting resources on lateral moves and re-themes like they have been doing at DCA since 2016.

VicariousCorpseMay 03, 2024

The reason is just spaghetti code mixed with safety regulations on things entering the ride envelope leading to lots of errors.

trainplane3May 03, 2024

What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.

Tom MorrowMay 02, 2024

Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning? I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.

duncedoofApr 06, 2024

By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking