PHOTOS - Detailed look inside Star Wars: Rise of the Resistance

Dec 04, 2019 in "Star Wars: Rise of the Resistance"

Inside the queue and ride of Star Wars Rise of the Resistance
Posted: Wednesday December 4, 2019 6:06am ET by WDWMAGIC Staff

With just a day to go before the official opening of Star Wars: Rise of the Resistance, Disney has released detailed photos from the queue and ride of the highly anticipated attraction.

Click the gallery to see more from inside Star Wars: Rise of the Resistance.

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VicariousCorpse1 day ago

The reason is just spaghetti code mixed with safety regulations on things entering the ride envelope leading to lots of errors.

trainplane31 day ago

What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.

Tom Morrow2 days ago

Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning? I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.

duncedoof27 days ago

By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking

peter1143527 days ago

If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.

duncedoof27 days ago

It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse. I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.

gerarar29 days ago

Great thread from a CM on the most common ROTR breakdowns. Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact. Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet). But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.

Henry MysticMar 27, 2024

It’s a sensor issue. It’s likely it could be addressed in a refurbishment, but who knows.

Henry MysticMar 27, 2024

I really hope Rise gets a refurbishment. It’s been in rough shape for a while now. We’ll probably have to wait for a new ride to take up its ILL spot, but one can hope.

trainplane3Mar 03, 2024

Not the issue.

TrainsOfDisneyMar 01, 2024

I like that idea, maybe one could hide and the other pass and then hide and pass? Could be fun. The programming could be kind of hide and seek - would be a clever use of that space.

DisneyCaneMar 01, 2024

I don't know if it is possible but instead of having the transporter randomly back up for (now) no apparent reason, it should pull in next to a cannon to avoid being seen and then back out and continue. The way it is now makes absolutely no sense at all in the context of the ride story. They also need a complete wall to block the finale Kylo when in B mode. It's not that hard to see the AA there.

Magicart87Feb 29, 2024

Seems like an interim fix or b mode would be to have the guns retract or recoil backwards with the base still remaining fixed in place. It'd be a complete rebuild but still seems like they could still find a way to animate it while remaining stationary.

DisneyCaneFeb 29, 2024

I thought the same. They just had the doors open on the right side room and had a CM hold everyone and then release them to the transporter.