Is a Rollercoaster Coming to Magic Kingdom's Villains Land? Concept Art Suggests Yes

Aug 11, 2024 in "Villains Land"

Magic Kingdom Villains Land Concept Art
Posted: Sunday August 11, 2024 2:18am ET by WDWMAGIC Staff

Impressive concept art released today of Walt Disney World's new Villains Land coming to Magic Kingdom appears to include a major hint about one of the land's two attractions.

Lurking in the shadows of the concept art in the far corner is what looks very much like a rollercoaster track, possibly looping, themed to Maleficent.

Describing the land, Disney says, "The land will be home to two major attractions, dining, and shopping on an 'incredibly twisted grand scale.'"

Notably, Disney Parks head Josh D'Amaro said at the start of the event that everything shown today was real and not blue-sky plans, which means we should take this concept art seriously.

Disney has yet to confirm any details about the two attractions, but we know that construction on the Magic Kingdom's new villains land will begin in 2025.

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MisterPenguin16 hours ago

Indeed. cf. link in my sig

James Alucobond16 hours ago

Magic Kingdom doesn’t need more nighttime spectaculars. It needs to mitigate the localized crowding they induce. This would more easily be achieved by a) adding arcades behind the Main Street shops and b) creating other desirable viewing locations of the same fireworks, possibly with different music. The Villains area would be an ideal spot for a “rethemed” HEA that incorporates the existing firework display. Perhaps Tomorrowland could be modified to host a unique viewing angle as well if they replaced the Speedway with a water-based attraction ringed by fountains that synchronized with the show.

Starship82418 hours ago

Would be a great way to keep the Liberty Belle and enhance Fantasmic but I give that a 0% of happening.

bmr159118 hours ago

I don't believe Disney will do this, but how would y'all feel if they built a large theater between Villains Land and Fantasy Land and moved Fantasmic to it and created a new show for Hollywood Studios. I don't think they will, I was just thinking about how well it would fit.

TsWade21 day ago

In honor of WDW's upcoming new land for the Villains, I just come up a a kids tv game show called DIsney's Villains Challenge on the Imagineer thread: https://forums.wdwmagic.com/threads/disney-villains-challenge-kids-tv-game-show.984727/#post-11052565

RSoxNo12 days ago

I understand what you're saying on Guardians, but I disagree on Rise. On Guardians, the biggest issue is the load area. There simply isn't enough going on in that space to sustain the sense of urgency. On Rise, the flow is handled quite well. There can be a bit of a lull as you wait to go into the interrogation room, but the mood is absolutely ominous from the second you step off the ship. I don't think that lull is any different than funneling into your Doom Buggies out of the stretch room or the boiler room in Tower. The only difference is it's more sterile (by design).

DisneyHead1232 days ago

I agree but I also think this approach requires way more animatronics than Disney is willing to invest in. Even in Tokyo, they don’t do scenes just full of animatronics anymore. Imagine the spooky, tense beginning of Pirates, and then…. you enter a room with Frozen level animatronics. Jack Sparrow hiding in a barrel as two townspeople look for him, in an otherwise fairly empty scene. The payoff just isn’t there. I think the “madcap kinetic energy” of the newer rides is a way to replace the feeling of a lot happening visually with a lot happening proprioceptively. It strikes me as strange because typically the trend is for technology to become less expensive and easier to incorporate over the years. Not sure why animatronics are an exception to that general rule but it seems like they’ve never gotten less expensive in terms of maintenance.

splah3 days ago

the scale of a bus bar attraction would be perfect and would enhance the emotions of a villainous ride. everything being closer, ups the stakes. look at snow white's first iterations. the cavernous show rooms these days lose out on the human scale. with an enclosed, compact bus bar, you feel like you don't know what's around the next corner. for that matter they need a dark ride that lets the scenes simmer and build with a slow burn build up. build the tension and release instead of frenetic energy the whole time. regarding the ride before the ride, i don't have a problem with the theory of the experience, but they haven't been executed properly yet. rise is more successful than guardians, but they both suffer from hyping up the audience and energy only to be have the energy fall back down. it's a bunch of hurry up and wait. if they could sustain or manage the energy better throughout the experience it would be more successful. the stretching room works because it is foreboding, it's slow. when you exit the chamber you're unsure. if you were exploring an old house you'd walk slowly which you end up doing because the line continues. there is too much space between the star ship and the load for guardians. by the time i get to the load i've forgotten we're supposed to be in a hurry.

gorillaball3 days ago

Avatar has more space. The basic infrastructure for the entire land are already in place, just need the $ of a ride, but I digress.

LSLS3 days ago

I don't know, that's about the size of Avatar, which I think could definitely use more space. Obviously we have no designs yet so it's just for the sake of discussion (I'm not saying they blew it or anything), but I am surprised if it ends up only 8.

Schmidt3 days ago

Are they? They serve a purpose for the little ones. Only so many are n

Disgruntled Walt3 days ago

One of them was this: But I'm not sure if that's what they're talking about or not.

Sneaky3 days ago

What was it supposed to be?

Tha Realest3 days ago

and never will