VIDEO - Changes to Star Wars Rise of the Resistance aim to increase capacity but may take you out of Batuu

Oct 29, 2020 in "Star Wars: Rise of the Resistance"

Star Wars Rise of the Resistance - increased capacity October 28 2020
Posted: Thursday October 29, 2020 11:53am ET by WDWMAGIC Staff

Disney is continuing to work on increasing the hourly capacity of its signature ride, Star Wars: Rise of the Resistance, and recent changes have brought in a lot more plexiglass and a trip to another planet.

Since reopening in mid-July, each pre-show has been limited to just a handful of guests, along with just one party per ride vehicle. The ride has struggled with capacity since it opened in 2019, and the the physical distancing requirements of COVID-19 have amplified the problem.

Boarding Groups continue to reach capacity within 10 seconds of becoming available, and many guests are unable to experience the attraction during their visit to Disney's Hollywood Studios.

For a complete look at the latest changes, see the video below from yesterday for a trip through the queue and full POV of the pre-shows and ride, and scroll down for more details of what's new.

Outside of the attraction, operations is making much more use of available queuing space. The line often begins in Grand Avenue outside of Batuu, and once inside, it snakes around the area in-front of the ride entrance.

Physical distancing markers on the ground are dotted around the entire land.

To try to accommodate as many people in the queue as possible, and to keep them 6 feet apart, guests now go for a mid-story break out of Batuu and back to Earth for a trip to the Muppets overflow queue. See the video above for exactly when this occurs, but it's roughly half way in the main Rise of the Resistance queue.

You even get a view of a bit of Studios history, with a look at part of the still standing Streets of America facade that is now hidden from normal view.

After queueing along the Muppet overflow queue, guests head back inside and are suddenly back in Batuu to continue the story.

Back inside and on-theme, new plastic dividers are now in place in the pre-show area, meaning many more guests can enter the room at one time.

The transport shuttle is now equipped with similar dividers, fitting many more guests in that was previously possible. 

Depending where you happen to be positioned, it does impact your view of the animatronic figure and other effects on the transport.

The interrogation rooms are now equipped with 4 ground markers to accommodate up to 4 parties, which fits in with changes to the main ride vehicles.

Over the past few weeks Disney has been testing various types of plastic shielding on the main ride vehicles, and they have settled on a rigid panel to divide the front and back rows.

The new dividers mean two parties can now ride in a single ride vehicle, which is why there is now a need to accommodate up to 4 groups in the interrogation room.

It remains to be seen how the changes will work out and if Disney will be successful in getting more guests through the attraction. Boarding Groups have continued to reach capacity within 10 seconds since the new changes were introduced yesterday, and the total number of boarding groups loaded did not significantly change. 

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Clowd Nyne2 days ago

I have ridden this a few times lately and each time the lightsaber that pierces the elevator roof has had no light or the effect has been turned off completely. Is this just my luck or has this issue been frequent lately?

999th Happy Haunt2 days ago

I think Kylo Ren is the best part of the ST, but the swap of Ren for Vader in RotR would make it worth it alone.

mickEblu3 days ago

Wow this seems like it would be a waste of resources. At least as it would pertain not ROTR if they did it right and didn't cut corners. The rest of the land minus a few areas like Kylo's ship I can envision being done for relatively cheap. Wish they would get things right the first time and/or stop wasting resources on lateral moves and re-themes like they have been doing at DCA since 2016.

VicariousCorpse10 days ago

The reason is just spaghetti code mixed with safety regulations on things entering the ride envelope leading to lots of errors.

trainplane310 days ago

What I've heard is such a weird but specific issue with them. Since I haven't heard anyone else mention it, I'm not saying more. I really want to know if it's the case but I know everyone is super quiet when it comes to discussing the problem.

Tom Morrow11 days ago

Is it not the same system that is preventing your vehicle from colliding with the vehicle yours is paired with? Or the vehicles you pass at the beginning? I highly doubt that fear of collision is why the cannons are disabled. Rather, what they DO add is another point of failure to create downtimes that is not technically necessary - whereas the vehicles have to be paired together and pass each other in the first scene.

duncedoofApr 06, 2024

By turning off the gimmick entirely, they don't have to worry about it anymore. At least that's my line of thinking

peter11435Apr 06, 2024

If that were the determining factor the ride would be closed. You could say the exact same thing about the sensors for any of the dozen show action doors or the four vertical conveyors.

duncedoofApr 06, 2024

It's safe to say that's obvious. If those sensors fail, you get a whole vehicle full of lawsuits, if not worse. I wonder when, and how, they realized something was up and chose to turn off the effect. I hope they can fix it.

gerararApr 04, 2024

Great thread from a CM on the most common ROTR breakdowns. Was mostly surprised/interested by this piece of info as it was mostly known that the rides were constructed the same except for their queue space, but maybe that had an impact. Disney World has a way to bypass extended downtimes due to the ITS and can keep running sans ITS, but Disneyland does not (yet). But I do think a lot of breakdowns happen due to guests dropping items (hats, glasses, etc.) during the ride portion. There was a livestream some time ago where someone's hat flew off in the final Kylo scene with the wind blowing, and that triggered an E-stop. It's probably why it's very common that the CMs tell you to take off any "head-gear" before the interrogation starts.

Henry MysticMar 27, 2024

It’s a sensor issue. It’s likely it could be addressed in a refurbishment, but who knows.

Henry MysticMar 27, 2024

I really hope Rise gets a refurbishment. It’s been in rough shape for a while now. We’ll probably have to wait for a new ride to take up its ILL spot, but one can hope.

trainplane3Mar 03, 2024

Not the issue.

TrainsOfDisneyMar 01, 2024

I like that idea, maybe one could hide and the other pass and then hide and pass? Could be fun. The programming could be kind of hide and seek - would be a clever use of that space.