Universal Epic Universe Teases Horrifying New Attraction - Monsters Unchained: The Frankenstein Experiment

Jun 20, 2024 in "Universal Orlando Resort"

Universal Epic Universe  - Dark Universe concept art
Posted: Thursday June 20, 2024 11:30am ET by WDWMAGIC Staff

Universal Orlando Resort has released new details of the spine-chilling realm of its new Dark Universe in 2025, one of five worlds within the highly anticipated Universal Epic Universe.

Created by the Universal Creative team in partnership with Universal Pictures, Dark Universe blends the iconic stories of unearthly legends like Dracula, The Wolf Man, Frankenstein’s Monster, the Bride of Frankenstein and more with a new generation of monsters and characters, including Dr. Victoria Frankenstein – the great-great-granddaughter of the infamous Henry Frankenstein who has continued his misguided experiments. As guests venture through Darkmoor – the ravaged village within Dark Universe – they’ll encounter the characters and subjects of those experiments within a first-of-its-kind theme park environment that offers family-friendly fun while also pushing the boundaries on intensity.


The journey to Dark Universe begins the moment guests enter its electrifying portal, which harnesses the dark energy of Darkmoor. As guests step foot inside, that same energy will pulsate throughout the entire village and connect at the top of Frankenstein Manor – the towering focal point of Dark Universe. Nestled within the blackened stone walls of the town, guests will embark on unique adventures where they can get made up to look like their favorite monsters, spin through the woods aboard a thrilling family coaster, enjoy unique dining establishments, enter Frankenstein Manor to brave Universal Orlando’s most chilling ride ever, and more.

Here’s more information about the thrilling yet unsettling attractions and entertainment experiences that await visitors to Dark Universe:

Monsters Unchained: The Frankenstein Experiment – Universal Orlando’s most terrifying attraction yet, this dark ride takes guests deep into the catacombs of Frankenstein Manor, where Dr. Victoria Frankenstein conducts her twisted experiments. In a vain display of her genius, she invites guests into her laboratory to witness a demonstration of her ability to control monsters – but her plans go awry when her attempts to control the most dangerous of monsters, Dracula, fails, unleashing a horde of enraged monsters. Guests are then thrust into an intense ride through the darkness as they try to evade the grasps of The Wolf Man, The Mummy, The Creature from the Black Lagoon, the Brides of Dracula and others.


Curse of the Werewolf – Deep in the woods that sit on the edge of Darkmoor, guests will find Curse of the Werewolf, a spinning family coaster inspired by “The Wolf Man.” Guests will enter the encampment of The Guild of Mystics where they’ll be greeted by the Maleva, the guild’s all-knowing seer and leader, who warns them that they bear the mark of the werewolf. Guests then board a wagon and venture into the forest – racing to escape the werewolves before they become one themselves.

Darkmoor Monster Makeup Experience – Guests of all ages can become fashionably monstrous as they don elaborate face paint and temporary tattoos at Darkmoor Monster Makeup Experience. Here, monster makers have converted Dr. Pretorius’ infamous old lab into a parlor to continue the spirit of his demented experiments, and skilled artisans use their talents to transform guests’ outer appearances so they can showcase their fandom for the Universal Monsters.

Meet the Monsters – There’s always someone…or something…looming in the shadows of Dark Universe – including Monsters who are eager to meet and greet everyone from kids to adults, including Dr. Victoria Frankenstein’s Monster and the alluring Bride of Frankenstein. Guests will also encounter other unusual inhabitants roaming the eerie village, including Victoria Frankenstein’s servant, Ygor, The Invisible Man, an eccentric monster hunter, and a talented musician who regales guests with songs and tales of the classic Universal Monsters stories.

Das Stakehaus – Darkmoor’s most ominous restaurant, this establishment is a dining hall run by vampire “familiars” who size up unsuspecting patrons to be part of the vampires’ feast. Surrounded by artwork and artifacts detailing the history of the village’s creatures of the night, guests can enjoy a menu of kebabs, burgers, sandwiches and more.

The Burning Blade Tavern – Despite the blades of the windmill still smoldering and flaming periodically, Darkmoor’s monster hunters have transformed this old fiery mill into their favorite hangout. While enjoying a menu of burgers, wings, bratwurst, pretzels and specialty beverages, guests will hear stories of the infamous “Hounds” – boastful hunters from beyond Darkmoor – all while surrounded by an impressive display of the monster heads they consider their “trophies.”

De Lacey’s Cottage – Near Frankenstein Manor sits De Lacey’s Cottage food stand, where the original Frankenstein’s Monster once received sustenance and friendship. Here, guests can find a variety of snacks and cool treats like cinnamon bread, ice cream, twisted taters and more.

Guests can take home a piece of the immortal world of Dark Universe with commemorative merchandise and mementos from retail locations like Pretorius’ Scientific Oddities.

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    WoundedDreamer50 minutes ago

    This is awesome—I’m glad you’ve had this experience! The best part is, for whatever flaws may exist, I think Epic Universe is worthy of considerable excitement. I don’t think you’re going to walk out of the park feeling disappointed, unless you had truly insane expectations. In a way, even though it’s “just a theme park,” I bet Epic Universe will always have a special place in your heart because of this process. It’s going to be “your theme park,” even though you don’t own it. Enjoy!

    Agent H3 hours ago

    Land number 3! Dark universe! Okay so I think this is the land that I have the most mixed opinions on. Positives first. The entrance is amazing and is a perfect example of visual storytelling. You walk in and are immediately greeted with the entrance to the catacombs which end up playing a large part in monsters unchained. It’s also hinted at that something ominous is going on down there. Then you walk past a photo op in a coffin and enter the village of darkmoor. It’s very well themed and absolutely nails the vibe. Something else I want to mention is the characters. They roam the land like the characters in galaxies edge in Hollywood studios. The highlight is Igor. I absolutely love his character and he is a ton of fun. Be sure to ask him what’s in his bag. Moving on to a few negatives it’s the land that feels the smallest. I think the village could be bigger and needs another store. The burning blade tavern is amazing and the effect is better than the dragon in diagon alley. The problem is it’s located so far in the back that I have to imagine when the park opens there will be people who won’t even know it’s there. I think it should have been located on the edge of the village closer to the plot of the werewolf coaster. It would have been more centrally located and would have helped to fill out the village. On the flip side of that it being located far away helped create a really cool story moment that I won’t spoil for anyone. Onto the werewolf coaster itself it’s a very fun ride with a interesting “spin” (see what I did there?) on a ride system we’ve seen before. My only problem is a scene at the end that feels very much like it was bought at spirt Halloween.

    Architectural Guinea Pig3 hours ago

    Space 220 On the flip side with SNW, the DK ride has terrible capacity which won't fit the E ticket caliber people visiting will label it as given its extravagant theming and own area, Yoshi is just a conveyor belt of humans being slowly cooked in the 90+ degree heat in the summer, the inevitable crowds in the small and type footprint will make it an uncomfortable experience, and the general lack of shade doesn't help at all.

    Agent H5 hours ago

    Alright time for land number two! Super Nintendo world! First up you’re going to hear this a lot from me but the portal design amazing. IMO this one jives the best with the rest of celestial park. I had a lot of time to look at this one before entering it while we waited for it to open. The pipe transition. Also amazing. Okay. This right here. One of the most amazing moments in theme park design to date. Walking into this land is overstimulation in the best way possible. It’s covered top to bottom in theme and details that make the land I’m just gonna say it one of the best in Orlando. Seriously this might be better than Harry Potter world. Stopping to talk about toads cafe for a minute we didn’t end up eating there(thanks anyway @Andrew25 !) or even enter the main dining room but we did go into the lobby and I really liked it. I can’t think of a previous restaurant where there was a preshow for a meal. Next up was the yoshi ride and I didn’t see the problems everyone was with it at all. It’s really cute and there’s a lot of captain toad references and even an appearance from the mushroom himself.(seriously I’m a huge fan) one critique I did have that could be fixed with ease is the fact that you can’t hear toadette because of the music being too loud. (If someone from universal creative is reading please fix this.) moving on to Mario kart: bowsers challenge I have no notes. A very fun cute ride with a system that works just fine and a queue that really makes you feel like you’ve entered bowser’s castle. 10 out of 10. I have no notes. Moving into the donkey Kong section I really like the transition here. Using the jungle music from super Mario 3d world combined with the pyramids from the desert theme creates a really good in between area. The donkey Kong sub-section is as well themed overall as the Mario one . There’s some sighline issues with the coaster track and I don’t think the jump the tracks effect works very well from the ground. (It doesn’t take much looking to see the arm holding up the mine cart on the other side when it “jumps”) But overall I think Super Nintendo world is a amazing land that will be the most popular when the park actually opens and will have the biggest effect on Disney if you want to look at the park from that standpoint. Honestly in terms of pure Atmosphere I thought it was the best land in the whole park.

    Unbanshee8 hours ago

    Go and enjoy. You're the perfect candidate for Epic. If the 19th weren't the final day of previews, I would say prioritize a Monday over a Friday any week of the year. I would probably still give a Monday priority

    lazyboy97o8 hours ago

    Actual Hourly Capacity (AHC) actually comes in theoretical/assumed and observed flavors. The problem with “my THC would factor things” is that you still need a pure number to start with and then manipulate. That’s the THC. The reasons for why an attraction would not meet its THC are also not a constant and can be manipulated. The same ride in two different parks will have the same THC but can have different AHC due to things like staffing but also visitor demographics. So operations isn’t being compared to THC but a model that has been adjusted to be more realistic. Over time the expectations for operations will be supplanted more by actual measurements than the initial modeling. You still though want that baseline pure THC for comparison purposes.

    CntrlFlPete9 hours ago

    appreciate that! I certainly have no clue how theme parks use measurements, but as someone who has crunched a lot of data, it sounds like Attraction Capacity and Theoretical Hourly Capacity are the same thing. Personally, if I wanted to measure how the operation was doing, we would measure OHC verse a realistic model (which is what I would think a THC would be used for). If I were modeling, my THC would factor things such as 'the belt needs to be slowed 1% of the time each hour' -- just factor in the real world factors that make (your) THC unrealistic as one would need a more realistic model if one were to measure how well OHC was being achieved.

    Agent H16 hours ago

    Alright well I just got back from epic universe so I guess I’m going to start posting my review. I’ll do one land per post. Starting with celestial park I don’t have a whole lot to say here except that it was really disappointingly bland. It gets a little better at night but I don’t know it lacks charm in the outdoor spaces IMO. On the positive side the stores I visited (the Nintendo store. The Christmas store. And the sweets shop) were all really cute. Specifically I liked how they had a cute bear as the mascot for the candy store. In addition the cronos looks amazing at night and actually sends 4 beams of light into the sky. One for each of the 4 lands.

    hopemax17 hours ago

    Day 2 at Epic is in the books. We accomplished most of what we set out to do, but missed out on checking whatever the fountain is doing at night... because we got to ride Battle of the Ministry! That was a lot of work. The 11AM drop was really tiny, although I did get to the selection page. Other people around me, didn't even get that far. However, I was successful at the 3PM drop for a return time of 5:15. And the ride went on delay right before then. However, my Dad saw it reopen ~7:30ish and we booked it back over. Got in line, it moved slow and we made it to the Auror's room... and the ride went down. Waited it out and made it on and finally got out of the attraction at 9:07. It's our favorite ride in the park. The other main goals were Starbucks mug, Toothless M&G, eating and exploring, which we did. However, we wanted to get some candy bars in Berk (didn't buy them earlier because we didn't want to melt). They were still letting people into Berk, but I wasn't sure the candy store would still be open, so we just skipped it. That will have to wait until the trip with my DH in late Aug / early Sept.

    James Alucobond18 hours ago

    Intrusion of finished elements from one land into another can be somewhat problematic, but it's an entirely different animal from seeing unfinished or poorly disguised show buildings, backstage traffic pathways and facilities, or nearby industrial infrastructure that is not part of the park. Not sure why that's difficult to understand or why it's seen as "fussy".

    OrlandoRising18 hours ago

    My comment about sightlines wasn't at all about "tribalism." I find it an equally fussy argument when people complained about being able to see the spires of Galaxy's Edge from inside Toy Story Land, for example. There are sightlines that matter and then there are issues that feel like nitpicking and not really about whether it actually affects the guest's experience, it's more about finding something to complain about, perhaps in an attempt to prove that Universal is a lesser experience than Disney. The complaints I've heard so far about Epic Universe sightlines, like being able to see Helios from Dark Universe, I feel are just nitpicking.

    Bob Harlem18 hours ago

    FoodRockz18 hours ago

    I have now been. It went above and beyond all of my expectations, but maybe I have lower expectations than others? With almost 10 hours in the park, I wasn't quite able to ride everything and didn't get to see any of the formal shows. Did catch some live entertainment that I enjoyed. Truly a special place and I highly recommend anyone who considers themselves a "theme park person" to go at least once. Even "pixie dusters" are welcome.

    JT300018 hours ago

    Didn't they already tap Danny Elfman to score Dark Universe?